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The discussion was then moved towards MMOGs for consoles, the panelists were divided over whether it was an inevitable trend that will continue. Emmert and Miller believed it was inevitable that MMOGs would continue to be console exclusives in part because Sony and Microsoft desire their consoles an all-in-one console that can do everything. Muzyka, Kim, and WoW?Cataclysm?Classic however all took the view that consoles are an acceptable platform for MMOGs but it's often not the right choice. Muzyka pointed out that it's crucial to first know the genre of game that is being created before deciding what the target audience is. The same goes for Kim. Kim explained that for Nexon an Xbox console market isn't logical since they're a mass-market game and thus need to offer the game's client at no cost, something console makers might not be keen on.

The most heated debate of the debate revolved around the subscription-based business model and microtransactions. With an almost raucous attitude Emmert lashed out at publishers and investors who are enthralled by microtransactions, claiming it a buzzword and declaring that each time he hears the word, "It just makes me feel like I'm going to go to the grave." The opposite view was echoed by Kim who was the founder of Nexon, whose company first introduced the concept in the late90s. According to Kim who claimed that Nexon's profits have exceeded the revenues of Emmert's former publisher NCsoft however, the subscription model is best for those who are a bit snobby however, mass-market players are more open to purchasing only what they desire. This is balanced at the end of the day for the game developer at a minimum however, as certain players are overcharged and others are not charged.
https://www.mmoexp.com/Wow-cata-classic/Gold.html
The discussion was then moved towards MMOGs for consoles, the panelists were divided over whether it was an inevitable trend that will continue. Emmert and Miller believed it was inevitable that MMOGs would continue to be console exclusives in part because Sony and Microsoft desire their consoles an all-in-one console that can do everything. Muzyka, Kim, and WoW?Cataclysm?Classic however all took the view that consoles are an acceptable platform for MMOGs but it's often not the right choice. Muzyka pointed out that it's crucial to first know the genre of game that is being created before deciding what the target audience is. The same goes for Kim. Kim explained that for Nexon an Xbox console market isn't logical since they're a mass-market game and thus need to offer the game's client at no cost, something console makers might not be keen on. The most heated debate of the debate revolved around the subscription-based business model and microtransactions. With an almost raucous attitude Emmert lashed out at publishers and investors who are enthralled by microtransactions, claiming it a buzzword and declaring that each time he hears the word, "It just makes me feel like I'm going to go to the grave." The opposite view was echoed by Kim who was the founder of Nexon, whose company first introduced the concept in the late90s. According to Kim who claimed that Nexon's profits have exceeded the revenues of Emmert's former publisher NCsoft however, the subscription model is best for those who are a bit snobby however, mass-market players are more open to purchasing only what they desire. This is balanced at the end of the day for the game developer at a minimum however, as certain players are overcharged and others are not charged. https://www.mmoexp.com/Wow-cata-classic/Gold.html
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