It was a brilliant move on the part of Blizzard to give players the opportunity to try out Diablo 4 prior to the launch of the game over the course of three separate beta weekends before the game was officially released. Because of this, not only has the development team been given the opportunity to make adjustments to the game's mechanics and class balance, but it has also resulted in a significant number of players becoming completely sold on the game. This is due to the fact that the development team has been given the opportunity to make adjustments to the game's mechanics and class balance. Players who tested Diablo 4 items reported that there were a few points in the game where they did not feel like they were having a great experience, particularly when playing certain characters. It wasn't always like this from the very beginning of Diablo 4, despite the fact that it now appears to be a situation in which both parties stand to benefit. In spite of the fact that not all of the Druid's abilities are intended to deal high amounts of damage very quickly, one of them did so very quickly, and as a result, Diablo 4 items became a meme.

Despite this, there is still untapped potential in the ability, and you should make use of it. In the role-playing video game Diablo 4, each of the playable classes comes with its own unique set of abilities that are at its player's disposal.

The Step-by-Step Guide to Transforming a Weak Skill into a Powerful Ability in Diablo 4Hurricane is a skill that has a lot of value as a defensive skill thanks to its ability to slow nearby enemies and make them deal 20% less damage, all for an investment of only three points

  • This gives the skill a lot of potential for use in situations where you want to protect yourself from harm

  • Because of this, the ability has a great deal of potential for use in settings in which you want to shield yourself from potential harm

  • However, Hurricane is also supposed to deal damage, and at first, it became a meme because of a content from Raxxanterax

  • In that content, Raxxanterax talked about the frustrations of playing Diablo 4's Druid and the fact that the first cast of Hurricane dealt a whopping 17 damage to enemies

  • It is true that Hurricane is also supposed to deal damage, and at first, it became a meme due to the content that it provided. However, this was not always the case

  • Nevertheless, even though it is highly likely that this will remain a meme in Diablo 4 for a considerable amount of time in the future, the skill itself can be redeemed


Why the Hurricane Skill in Diablo 4 is Much More Than Just a Meme

1. Hurricane is frequently considered to be a good option because of the amount of value that can be obtained using only three of a character's available skill points. As a consequence of this, Hurricane is considered to be a member of the Druid's Wrath group of skills. This group already offers a number of viable options for builds

2. The ability has a cooldown of twenty seconds and requires three points of investment, but it increases damage dealt to the target by a total of one thousand, three hundred and sixty-six percent over the course of eight seconds. Despite this, the skill at its current level 4 does not deal a significant amount of damage to the target. A single point invested in the Druid's Basic Skills in Diablo 4 has the potential to deal between 16% and 20% of the target's maximum health. This is in comparison to the previous game, which only dealt 10%.

However, due to the fact that Druids in the endgame of Diablo 4 have access to a large number of different customization options, Hurricane is able to begin dealing a significant amount of damage as the Druids' builds become more powerful

  • The Endless Tempest passive is obtainable in the same cluster as Hurricane itself, which is also the location of the passive's location

  • There is a cost of 3 points associated with it, and it extends the duration of the Hurricane skill by an additional 15% for the total amount of time it is active

  • This provides the skill with an additional 1

  • 2 seconds on its timer, which allows it to deal one more hit than it would have been able to if it had been used normally

  • Players have the opportunity to select Provocation from the Wrath talent cluster when they use this talent in a Werebear build

  • This talent is part of the Wrath talent cluster

  • This is quite possibly the most significant advantage of making use of this talent

  • This talent costs three points, and before it can activate, the Druid must first spend a total of twenty seconds in Werebear form

  • After that, it will give the Druid's next skill a chance of activating the Overpower effect one hundred percent of the time and even some more D4 items - Elixir of Undead-slaying, Spirit Dance, Elixir of Demon-slaying


When you use Overpower on a skill, the amount of damage it deals is increased in direct proportion to the total amount of life and fortified life that the caster possesses. Because the vast majority of Diablo 4 builds already place a high priority on increasing the Druid's Life and Fortified Life, this will eventually result in Hurricane dealing a significantly greater amount of damage. This is because the majority of Diablo 4 builds already place a high priority on increasing the Druid's Life. In addition to that, there are additional options available to choose from, each of which has the potential to either increase the total amount of damage dealt or make it possible for this build to function in a manner that is more streamlined. Because it permanently transforms the Werebear form of the Druid into their true form, the Insatiable Fury chest armor is an example of a piece of equipment that exemplifies this principle. As a result of this transformation, it is always worn by the Druid. Because Hurricane has a cooldown of 20 seconds and Provocation requires a buildup that lasts for 20 seconds while the user is in Werebear form, this works wonderfully with both of those abilities.

There is a delay of twenty seconds in effect for the Hurricane cooldown. Before you can intentionally anger an opponent, you have to spend twenty seconds priming your werebear form.

Other enhancements come from the Resonance passive skill, which, when activated, provides a 6% bonus to Nature Magic and, when activated after a Storm skill and before an Earth skill, provides an astounding 18% enhancement to Nature Magic. When activated after a Storm skill and before an Earth skill, the Resonance passive skill also provides a 6% bonus to Nature Magic. When activated in this specific sequence, the Resonance passive skill grants an additional 6% to Nature Magic's base damage and critical strike chance. This bonus is increased to three times its normal value whenever a Storm skill is used after an Earth skill and vice versa. The Hurricanes' damage is increased by an additional 15% as a result of the passive effect of the Perfect Storm Key, and the Legendary Aspect of the Tempest has the potential to increase that damage by an additional 7% to 15%. In addition, the damage dealt by the Hurricanes is increased by an additional 15% as a result of the passive effect of the Perfect Storm Key. This ability has the potential to become an increasingly dangerous tool, particularly for the removal of adds; however, it is highly unlikely that the powerful bosses in Diablo 4 will be instantly destroyed by it. This ability has the potential to become an increasingly dangerous tool.