Boost recharges whilst your wheels are at the floor, at the same time as attacks send the Rocket League Credits goal flying and briefly stun their controls, that means lots of rocket-boosting again to protection whilst you get hit. You also can force up area edges, which facilitates a lot in saving oneself, but getting smacked mainly flush (or blocking it at the remaining moment) sends a car despatched spinning off like, well, a rocket.
Each participant has three lives and each area has hazards that imply a KO, on pinnacle of which a safezone across the arena gradually shrinks (spend ten seconds out of doors it and you are achieved). The matches also kick into RPGAH.COM unexpected loss of life after six mins, with every attack or throw boosted to max and insta-loss of life for all and sundry who leaves the safezone.