It's not STR it's more an ARB to your class
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The earthbound totem roots target their claw toad made of stone and acts as an encasement. They are able to go suave immediately and escape and not be slowed. They're just equipped with an amazing toolkit WoTLK Classic Gold, and shamans are powerful. I think that thunderstorm is useful because it can be utilized in a 12 yard distance. enhancement is also phenomenal choice for arena.
It's not STR it's more an ARB to your class, but they offer a lot of utility for teams with their totems and heroism. Beasts that are cleaved could be extremely high-rated if you have a strong Mongo team enhancement earthbound totem. also breaks their roots and slows every time it runs, and their voles allow them freedom as well as the stock. Resto Shamans additional A or B to healer.
They are dependent too much on casting and are wounded very quickly even though they've got totems and shields to help them. Shaman as a whole isn't particularly difficult to play however, to master. Learning to manage your totems when she's hexes at everything. It'sn't too difficult, but it can be a lot to manage. It's the last class we have here in the Est here.
I think warriors are est in this game because they're so strong throughout the entire expansion. They're strong from day one up to the close that expansion. I actually think prot is likely to be superior to arms warriors through the whole expansion.
They have so much CC they're able to get at a target, and they can absolutely secure it by putting it on stun every when DRS are able to come up arms. We're able to give the most consistent pressure in any of the melee classes just like DK. But the issue is they kind of have issues with uptime. They don't just have problems with their uptime cheap WoTLK Gold, but they're very squishy since the majority casting machines can cause damage that is guaranteed.